Adventuring in Castiel
The Kingdom of Castiel is currently ruled by a monarchy supported by a noble council. At the time of their withdrawal, the Ardalian Emperor anointed the current Cassian Regent, who happened to be the eldest male of the previous bloodline to hold the throne before the Empire gained control in C483. The year before the Empire’s conquest, two Cassian generals cons
crippled houses.
Some quick bullet points:
- Native residents are called Cassians, also the primary term used for the human population.
- Climate similar to the Pacific northwest, US (Washington and Oregon) and the UK. Coastlines, mountains, and towering forests dominate.
- The Kingdom of Castiel is predominately a human kingdom, with some elven (Thyshen) and dwarven communities. Three human cultures are primarily living in this area and one that disappeared long ago; Cassians (the local populace), Tressians (who are from the neighboring kingdom), and Avarians (a people who once lived in the region centuries ago). There are other human ethnicities from the surrounding kingdoms, but to a lesser degree.
- Frontier kingdom mostly surround by water. Farmers and fisherman for the rural areas with a few large cities who host many outsiders, due to the opening of waterway trade routes. Has a gritty survivalist feel - to give the closest possible past cultures to compare, a mix of the Celts/Picts with the Tressians (Arabian horselords).
- Magic in the region is not openly practiced at the higher levels of casting. Only minor clerical and elemental magic is dismissed as normal. To cast something that appears grandiose can be unsettling to onlookers and cause a sense of fear to spread that the elven mage-hunters (Hendrudae sun’ Ro-fen) will learn of the incident.