Safety Tools
Although not necessary for everyone, safety tools are needed.
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Gaming is about escapism. Certain considerations are required to run a fun and friendly game. Here are some of the main safety tools we can and will implement:
Breaks – we will take breaks about every 90 minutes, depending on pacing and when needed.
Debriefing – we can have an end-of-session debriefing to discuss the game and any points of interest. This would be a great time to open up about possible future issues.
Luxton Technique – open to taking a break when touching on a triggering topic.
Open Door – you are free to reach out before the game to discuss any topics, whether game-related or topics you feel the need to address prior to game day.
Session 0 – at the start of any game, we will have a brief Session 0 to discuss the game and any safety protocols needed.
X, N, and O Cards – freedom to message a moment that either approaches a sensitive topic or causes a triggering response.
Potential triggers can come in all sizes. This is not to make a lighthearted jest about triggering moments but to highlight the hidden hazards. Telling a story requires moments of high stress and conflict; boundaries could be neared or even crossed. It is important for you to know what possible elements could be encountered while playing. The below is not an exhaustive list, and not to say it is included in every session, but does give some sense of potential issues. Please be assured these elements are only used to aid in the storytelling and not used in excess.
Alcohol Use
Animal Death
Blood
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs
Fire
Forced Blood Draining
Freezing
Gore
Hangings
Hostages
Human Trafficking (adult only)
Illness
Insects
Kidnapping
Language / Cursing
Lifechanging Injury
Mass Death
Medical Issues
Mental Illness
Mind Alteration
Mind Control
Murder
Mutilation
Pandemic
Paralyzation
Prejudice
Racism
Scars
Slavery
Snakes
Spiders
Terrorism
Torture
Violence
Witch Persecution